Will this, and the whopping 170 characters, be enough to hook PC gamers? Let’s find out in our review of the PC version, shall we? Warriors Orochi 4 – The Story So Far First, let’s talk about the story. The Warriors Orochi narrative has never been its strongest suit. Given that it’s a mishmash of various Koei Tecmo hack-and-slash games with some guest characters thrown in, it’s as if the company was just trying to cram in as much detail as possible leading to a tacked on storyline. That’s essentially what we’re getting in Warriors Orochi 4.
You start off with Samurai Warriors characters Tadakatsu Honda, Naomasa Ii, and his mom Naotora Ii (more on her later). The first level with the trio teaches you about the game’s basics while giving you an idea that the characters completely forgot about the events of the previous games.
From here, you follow a very linear storyline where you’ll need to complete one mission after another, many of which are reminiscent of locations in other Warriors titles. Along the way, you’ll meet up with other heroes of the age who’ve been dragged into this timeline through the machinations of the gods themselves. Instead of Orochi, you’ll now have to contend with the deities of Olympus themselves — Zeus, Athena, and Ares — as well as Mystic forces led by Nuwa and Nezha. There are a few plot twists that might catch you off-guard, as well as over-the-top new character introductions that are the trademark of a Warriors game. Thankfully, everything is voice-acted in Japanese so you won’t have to worry about the bane of Koei Tecmo games: unbearable English VA. Three’s A Crowd Officers will join you after each mission and become playable characters.