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Super Nes Nintendo Games

List Of Snes Classic Games

Riding high on the success (and mind-boggling scarcity) of the NES Classic Edition, Nintendo surprised no one with the announcement of the SNES Classic Edition, a tiny version of the classic Super Nintendo console that comes with 21 of its greatest hits built in. But a few new features and departures from the original make it a distinct product — and one very much worth your $80. At a glance • 21 games built-in • HDMI out • USB powered • Comes with two controllers • $80, available September 29 All the bits So. I’m an SNES guy. I’ve had the same SNES since I was a kid — it’s all beat to hell, pieces missing off the back, bite marks on the controllers, and yellowed with age, and of course filthy. But it still works like a charm, and I still play it regularly. I love that thing, and I’m as familiar as one can get with the hardware and feel of the games.

Super Nes Nintendo Games

I’m happy to say that the SNES CE (as we’ll abbreviate it) nails it, with a few mostly aesthetic exceptions. First, let’s talk about the device itself.

The system comes bundled with an HDMI cable, an USB charging cable, two Super NES Classic Controllers, and 21 games, pre-installed and ready-to-play. The system is also compatible with the Classic Controller and Classic Controller Pro accessories.

It’s a miniature SNES, obviously, and very like the original it is, though considerably smaller. But as with the NES CE, the imitation only goes so far. The power button is the same as the original, and the reset button also works. But the eject button is fake, and the cartridge slot doesn’t actually open. I mean, why would either of those things work?

Still, it’s a little disappointing that Nintendo didn’t think of some creative way to include them in the device’s function. The only major problem I have is that the front of the device has to flip off in an awkward way to expose the controller ports. I suppose this was done to preserve the SNES shell, but what’s the point if it has to ruin that whole look any time you actually use it?

Super Nintendo Classic Games

Not only that, but it isn’t even properly hinged — just a plastic snap and a plastic strip that flexes and holds the front piece on. I predict a wireless setup that fits here, replacing the front piece and connecting to both controller ports.

If someone isn’t making it already better start now. Fortunately, the controllers aren’t subject to the same form-over-function criticism.

The truth is you’d be hard pressed to tell them apart from the originals — they probably went back to the original molds. And like the NES CE’s controllers, the feel is spot-on: the buttons and gamepad have the same look and feel, although the latter is a bit stiffer on the new ones. Probably because it hasn’t been mashed for 20 years straight. The only real difference is the cord, which is longer and thinner than the originals’ (6 vs 8 feet) — much better than the 3-foot cords on the NES CE. And, of course, you get two.

Two controllers in the box. This was a huge oversight with the NES CE and has been remedied here. Playing with super power If you’re not familiar with the device, here’s how it works. You plug it in, connect the HDMI cable, and turn it on — after a basic initial setup of language and time, you’re in. Pick a game by sliding through the list and it launches immediately.

Power off when done, or hit reset to return to the menu, where you can save the current state of the game down to the frame in one of four slots for each title. That way you can keep a save state of before you go into a dungeon and one you use right before a boss, and one before a part you want to play with a friend. They’re all independent of one another. A new feature in the SNES CE is the “Rewind” function. Select a game suspend state (say the boss one) and instead of hitting start, hit X. The game will start up some amount of time before you hit reset.

Super Nes Nintendo Games

You can then skip forward and back in time with the R and L buttons. This is in case you want to go back to before an enemy encounter you messed up but don’t want to load up your save from half an hour back. How much time you have to peruse, and the granularity of the jumps, differs by game.

In Kirby Super Star and other action games, it gave me 40-50 seconds to skip through, 10 seconds at a time. But in Final Fantasy III and other RPGs, I had a full five minutes, and went through a minute at a time.

Probably because mistakes play out at a slower pace in those games. It’s a handy feature, but a bit cumbersome to activate if you’re just looking to redo the last minute or two. Those of us who have played on emulators for years are used to unlimited rewind and constant quicksaving, which Nintendo could probably do — but it kind of goes against the spirit of the thing. They want you to play these games like you did on the original, minus some headaches. Speaking of emulation, I haven’t spotted any unusual artifacts, and those I did spot I could replicate on my original SNES — so it seems the emulator Nintendo has put together here is of equal quality to the NES CE.